![]() ![]() Some bosses speak, but they’re incredibly cryptic I love discovering new zones in Hollow Knight, and it has that Metroidvania joy of finally reaching that ledge you couldn’t before, but now that you’ve gone to that one area you put off exploring, you have the resources needed to open new paths. Hollow Knight is truly nonlinear and when I’ve gone and checked for clues online on things I was desperate to know even if it might spoil something, I’ve found that because you can explore wherever and however you want and with so many areas open to you from the start, everyone has a different path, which influences their advice and in a weird way prevents any spoilers. ![]() Unlike Dark Souls, your leftover resources can fight back! Where Souls games can be one-trick ponies in environmental design (medieval settlements), Hollow Knight’s Metroidvania heritage brings you decrepit crypts, broken down towns, aqueducts, overgrown areas, zones with abundant fungal growth and even a place filled with spider webs, all which are visually distinct. The different zones and the world itself have that bleak tones of the Souls series, that concept of a dying world holding by a thread, where no one is safe and where monsters and maddened people roam about, bereft of all humanity.īut it then has that Metroidvania style of making each zone interesting by giving them unique visual designs, some of them adding some much-needed colour to the world. Hollow Knight takes Metroidvania, its exploration, multitude of abilities and environments where everything wants to kill you and where reaching new areas requires a combination of tools and skill, and adds the Souls-style difficulty, the loss of all currency upon death with a chance of recovering it and the need for strategy in fights, never getting too greedy and learning by getting your butt kicked. I could go on with the lists and I’m oversimplifying these genres, but it’s clear there’s some overlap between them, so a game that combines them is not crazy. Nature’s all around you, reclaiming the dead kingdom…also, love the animation for collecting the health pieces.
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